July 2024
- Implementing Operation Black Mesa's Renderer - Part 4 - Clustered Lighting
- Implementing Operation Black Mesa's Renderer - Part 3 - Porting to D3D11
- Implementing Operation Black Mesa's Renderer - Part 2 - Lightmaps and Stretched Models
- Implementing Operation Black Mesa's Renderer - Part 1 - Doing what we can on D3D9
- How I learned Graphics Programming on the Source Engine